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Brilliant Gameologists

A podcast dedicated to Tabletop Games and the Gamers who play them - Come into the light at BrilliantGameologists.com

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BG - Sode 018 - Setting 04 - Scope and Boundaries

Sunday, July 13th, 2008
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Warm-Up:

Each time we record, we watch a video or find a picture to get us in the mood for the episode. It doesn’t always have anything to do with the episode, but frames our minds, so we’re going to share so you can be appropriately framed as well.

Icebreaker:

  • Favorite TV show opening songs and scenes.

Douchebag of the Week:

  • The Braggart

Main Topic:

Scope and Boundaries

  • How wide or deep should you go?
  • Meg’s analogy: Establishing Shots from movies/ TV
  • Kinds of groups you can be in an RPG
  • Published Campaign worlds
  • Media Worlds (Star Wars and Superheroes)
  • Historical Settings
  • The problem with Forgotten Realms
  • What to do with this huge world setting

Promos:

Gamers in the Press: Blogs, Podcasts, and Print at GenCon

http://www.pulpgamer.com/gencon/

Listen Now:


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BG - Sode 017 - Bonus02 - Gaming at Cons

Sunday, June 29th, 2008
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This is a Bonus Episode which is fancy talk for “The dogs ate the shownotes so we can’t do our normal episode so we totally wung this”.

Is wung a word? Winged?

In this episode we discuss Gaming at Conventions. Well, that and a LOT of just banter.  (This is what we’re like when we are just hanging out but this time happened to have a mic capturing it all.  And only Josh had been drinking!  Also, the dog did actually chew through Meg’s headphone cord so the whole experience was fairly surreal and much less organized.) NEWS ITEM: Brilliant Gameologists chosen to lead GenCon seminars

PROMO: (A real one!) Gamers in the Press- Blogs, Podcasts, and Print Seminars (http://www.pulpgamer.com/gencon/)

Discussion Topics:

Games we played at JiffyCon:

  • It’s Complicated

    • Story/ Pass-the-stick game where everyone has an internal struggle and some visible manifestation.
  • Traveller
    • Old-school. Terrible system but Zeke had a ton of fun regardless.
  • Caper: A Game of Pros and Cons
    • Pull off a criminal caper. Josh’s group tried to steal Jerry Seinfield’s cars.
  • Misspent Youth
    • Meg’s dream game. Dystopian young-adult type scenarios. Game involves building the world. The Ashcan version will be available at GenCon at the Play Collective booth. The early non-official review gives this a 3 on our scale.
  • Red Sky A.M.

    • Play Space Marines and their loved-ones back home.

Just Announced!

The Gameologists will help organize JiffyCon Lowell- November 8, 2008 @ Middlesex Community College, Lowell, MA.

Other stuff from this Train-Wreck:

Wrong Hole Montage

Independent Insurgency Podcast from Rob Bohl

Listen Now:


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BG - Sode 016 - Meta04 - Peritextual Elements of RPGs

Sunday, June 22nd, 2008
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Nerd Up!

In this episode we look at the peritextual elements of quite a few books– all of the things that aren’t the content– and how they relate to the feel of the book and our impressions about it.

Size and Shape

D&D 4th Edition- The standard in gaming. Hardcover, 8.5×11 inches. 4th Edition’s difference is that the 3 books come in a handy-dandy sleeve.

Hero 5th Edition Revised- The same shape as D&D but text-book thick.

Burning Wheel- 5×7 and softcover. Still has same number of pages as D&D, but they are mini pages. Makes the book much more portable.

Savage Worlds: Explorer’s Edition- Also softcover, but a bit longer and wider than Burning Wheel (which means neat, orderly shelving will be screwy).

Star Wars Saga- A square. Made to fit on bookstore’s shelves.

Covers

Rifts- Pretty picture, shows action, clear title, publisher, and author, and of course, boobies.

Paranoia XP- comical, funny, bright colors and the back cover entirely in the style of Paranoia. Draws in new people but also provides a callback to previous players.

The Savage World of Solomon Kane- Only a few words, but great illustration and the glossy and matte finish make Meg happy.

Cover opened to see front and back together

Dread- Extremely simple but sets the stage beautifully. A bloody thumbprint? What’s not to love?

Burning Wheel- Red on Red. Hard to see, confusing, boring. Doesn’t say anything about the game.

The Trail of Cthulhu - Green on green, but spooky, mysterious

GURPS: Alpha Century- cover of book is cover of Sid Meier’s video game. Good marketing if you like the video game (which we did).

Front Matter

First few pages of a book before the content actually starts. Can include publication information, credits, acknowledgments, table of contents, and introduction

  • Pastedown- the page pasted to the inside of the cover (hardcover only)
  • Flyleaf- the page opposite the pastedown

Spirit of the Century- has fun with the credits

Grimm- Pastedown and Flyleaf are at least red. Introduction WAY too long (download full introduction).

Deadlands Reloaded- Personal acknowledgments, Font in table of contents very appropriate and there is “white space” so text doesn’t feel claustrophobic. Introduction is a old-timely newspaper format. Back Cover

Dark Heresy, Warhammer 40,000- Pastedown and Flyleaf show an illustration of a star map

Borders:

Are illustrations confined in a border to make it feel like you are looking as an voyeur, or do the touch the edge of the page to draw you in?

  • Bleed- when the illustration touches the edge of a page
  • Full Bleed- when all illustrations touch all edges

Deadlands Reloaded- full bleed

d20 Future- Standard. Page number in border (on side)

GURPS- Transhuman Space- Dark border with white boxes with text. Dark borders give it a space theme.

Grimm (download of first chapter)- Very appropriate, very approprite. Page numbers in spider body and intricate

Expeditious Retreat: Magical Society of Ecology and Culture and Savage Worlds Explorer’s Edition- Old timey paper feel to border.

Interesting Content

Cyberspace. Almost whole book in table or chart. Lower corner of each page gives extra material to book in terms of a year-by-year timeline.

Nightbane- Very first thing in book is a warning to prevent claims of Satanism.

Earthdawn- All peritextual elements completely vanilla (written in 1995) except two full pages of punch-out cardstock cards.

Illustrations

Pictures in books should show you things you may play, things you may fight or goals or ideas you may have as well as set the stage for the book. The feel also needs to be consistent throughout. The media used can change, but don’t mix styles!

D&D 4th Edition- Player’s Handbook has detailed pictures of the types of characters you are going to play (Person), the Dungeon Master’s Guide shows places you will go (Place), and the Monster Manual shows the things you are going to fight (Things).

Mutants and Masterminds- Very comic book feel to illustrations, some complete with speech bubbles. Very consistent throughout.

Dark Heresy, Warhammer 40,000- Extremely detailed, dark, gritty illustrations.

Rifts- almost entirely black and white inking. Art very evocative of the world, but not enough of it and the color plates in the middle of the book don’t match.

Serenity- Beautiful cover, but almost all of “illustrations” are screen caps from the movie. Says not, “We’re trying to adapt the movie” but “We’re trying to make the movie.” Borders are good except top of every page says “Serenity the Role Playing Game”. Seems too self-congratulatory and constantly reminds us it is “official“.

Star Wars Saga- nice mix of screencaps and illustrations, but again, too much of a mix of styles.

Listen Now:


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BG-Review006-Battlestar Galactica

Wednesday, June 18th, 2008
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The BG’s review BSG in the last of our full Origin’s review series.

Battlestar Galactica is published by Margaret Weis Productions.

Our rating scale is:

  • 1= If you are only going to buy 1 book, get this one.
  • 3= If you are going to buy 3 books so you have a “main game” plus a fun pickup, this is the book for you
  • 10= If you are going to get 10 books for a bit more variety, get this one
  • 0= Don’t buy it.

Fair warning: we are not fans. At all. This episode is part review, part bullshit, and part GenCon stories. Listen at your own risk!

Discuss this episode on our Message Boards in THIS thread!

Listen Now:


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BG-Review005-Faery’s Tale

Tuesday, June 17th, 2008
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In our 3rd full Origin’s Review, we look at Firefly Games’ Faery’s Tale Deluxe.

We had a lot of issues with this book. I feel it works as a structured “let’s pretend” for kids, but the concept wasn’t clear. To say that this could be for adults misses the mark.

It has some use though, so we gave it a 10 on our rating scale:

  • 1= If you are only going to buy 1 book, get this one.
  • 3= If you are going to buy 3 books so you have a “main game” plus a fun pickup, this is the book for you
  • 10= If you are going to get 10 books for a bit more variety, get this one
  • 0= Don’t buy it.

Discuss this episode on our Message Boards in THIS thread!

Listen Now:


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BG-Review004-Savage World of Solomon Kane

Monday, June 16th, 2008
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In the second full Origin’s review episode, we take a look at the Savage World of Solomon Kane.

http://www.peginc.com/games.html

We love this one and hope it wins the Origin’s Award for best new RPG.  It’s a 1 on the rating scale because this is a complete book of a game which could be a long-term campaign and it’s really interesting:

  • 1= If you are only going to buy 1 book, get this one.
  • 3= If you are going to buy 3 books so you have a “main game” plus a fun pickup, this is the book for you
  • 10= If you are going to get 10 books for a bit more variety, get this one
  • 0= Don’t buy it.

Discuss this episode on our Message Boards in THIS thread!

Listen Now:


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BG-Review003-Grimm

Sunday, June 15th, 2008
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This is the first of our full Origins’ Awards Reviews– we’ll release 1 review per day to complete the series!

In this episode we review Grimm, published by Fantasy Flight Games.

Book Cover

We give this a “3″ on our rating scale:

  • 1= If you are only going to buy 1 book, get this one.
  • 3= If you are going to buy 3 books so you have a “main game” plus a fun pickup, this is the book for you
  • 10= If you are going to get 10 books for a bit more variety, get this one
  • 0= Don’t buy it.

This game would be a ton of fun for a few one shots or to pick up when you’re normal game is sidetracked for a couple of weeks. Very interesting concepts, great flavor, good production values– a good book overall. The lack of clarity and that everything is written in text blocks (I mean everything- there is not a single formula or chart in the book that says “Attack = Scrap vs Defense -> Inflict Wounds”) is insanely frustrating, but other than that, it’s a good book.

Listen Now:


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BG - Sode 015 - MinMax02 - The Joys of MinMaxing

Sunday, June 8th, 2008
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In this episode we cover the brighter side of life with min/maxing. We open with what gaming, day-to-day life, and god would be like if non min-maxed and then go into why it is advantageous to have a min/maxer as a fellow player, to have one as a player when you are GM’ing, and to be one yourself. We have an enlightening PSA from Josh and then finish with the 12 (or 4 or 20) different types of min/maxers.

Listen Now:


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BG - Sode 014 - GM 003 - Gaming is Like

Sunday, June 1st, 2008
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Analogies are a way to illustrate a point, so listen as we compare gaming to:

  • Cooking
  • Fantasy Baseball
  • Directing and Producing a Play
  • Surgery
  • Running a Business which has a Board of Directors
  • Dealing with old people
  • Teaching 7th graders
  • Alaskan crab fishing
  • Supervising a manufacturing line
  • Golfing
  • Manually masturbating caged animals for artificial insemination
  • Posting on message board about what gaming is like

Gaming is NOT like storytelling.

Sorry.

Listen Now:


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BG-Review002-OriginsLightning

Sunday, May 25th, 2008
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In this episode we quickly discuss and review the books nominated for the 34th Annual Origins Awards in the categories Publication, Non-Fiction and Best RPG.

We separated each into the classic Trichotomy- The Good, The Bad, and The Ugly

The nominees are…

PUBLICATION, NON-FICTION UGLY Grand History of the Realms Published by Wizards of the Coast Written by Brian R. James and Ed Greenwood No Quarter Magazine Published by Privateer Press Nathan Letsinger, editor-in-chief; Eric Cagle, editor; Josh Manderville, art director

BAD

Confessions of a Part-Time Sorceress: A Girl’s Guide to the Dungeons & Dragons Game Published by Wizards of the Coast Written by Shelly Mazzanoble

GOOD 40 Years of Gen Con Published by Atlas Games Written by Robin D. Laws

Hobby Games: The 100 Best * Published by Green Ronin Edited by James Lowder

* 99% Ed Greenwood Free!

ROLEPLAYING GAME

Ugly

CthulhuTech Published by Mongoose Publishing Written by Matthew Grau and Fraser McKay

Aces & Eights Published by Kenzer & Co. Written by Jolly R. Blackburn, Brian Jelke, Steve Johansson, Dave Kenzer, Jennifer Kenzer and Mark Plemmons

Bad

Battlestar Galactica Published by Margaret Weis Productions Written by Jamie Chambers

Faery’s Tale Deluxe (Debatable as to which category it really belongs) Published by Firefly Games Written by Patrick Sweeney, Sandy Antunes, Christina Stiles, and Robin D. Laws

Good

Grimm Published by Fantasy Flight Games Written by Robert Vaughn and Christian T. Petersen

The Savage World of Solomon Kane Published by Great White Games/Pinnacle Entertainment Group Written by Paul “Wiggy” Wade-Williams (with Shane Lacy Hensley)

Listen Now:


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